1st - No Texas on Friday; in fact I won't be gaming this weekend at all. I guess I really should turn on my phone.
2nd- Gamer Quotes came down (the tagboard on the sidebar) - they were causing a popup for fast click. Not on my site.
We can just start a thread for funny shit, and make a link to that entry.
EOS
Our GURPS games, and why it's FUN to throw grenades. Games we play. WWII - Reign of Steel - Texas Revolution. GURPS is a trademark of Steve Jackson Games The material presented here is the original creation of the members of this blog, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
Tuesday, May 16, 2006
Up to date with Texas
Let's see, two games now have gone by, so what's happened?
The party gets to Santa Fe, and manages to rob the silver mine. The Mexicans guarding the silver mine decide to seal the mine from the outside while the party is in the mine piling up ingots.
Some badly failed rolls followed by some really good rolls gets the party to the surface (dragging every ounce of silver they can carry), and finds the encampment of the Mexican army. A night attack incurring more brutality then I care to describe at the moment takes out the CO, and nets the party about 20 redshirts.
The party decides to forego El Paso and the Jornada de Meurto (C'mon guys, what's a few Apache amongst friends?) and instead head out to St. Louis. This gives the DM a chance to whittle down the redshirt contingent. The last raid on them coming from a band of Commanche that doesn't recognixe this motley crew as member's of Nocona's group, and of course, how would they?
The party, and their few remaining redshirts, have yet to encounter Kiowa or Pawnee.
But they're headed that way.
The party gets to Santa Fe, and manages to rob the silver mine. The Mexicans guarding the silver mine decide to seal the mine from the outside while the party is in the mine piling up ingots.
Some badly failed rolls followed by some really good rolls gets the party to the surface (dragging every ounce of silver they can carry), and finds the encampment of the Mexican army. A night attack incurring more brutality then I care to describe at the moment takes out the CO, and nets the party about 20 redshirts.
The party decides to forego El Paso and the Jornada de Meurto (C'mon guys, what's a few Apache amongst friends?) and instead head out to St. Louis. This gives the DM a chance to whittle down the redshirt contingent. The last raid on them coming from a band of Commanche that doesn't recognixe this motley crew as member's of Nocona's group, and of course, how would they?
The party, and their few remaining redshirts, have yet to encounter Kiowa or Pawnee.
But they're headed that way.
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